![]() ![]() However, this can still be enough to make a difference more often than not. It’s a bit weaker in most PvP situations, typically only grant 10% cooldown reduction. The likelihood of not hitting multiple enemies is pretty low. Since Sword and Shield is mainly a tank, and this tends to be the damage skill of choice, this get a very high rating for PvE. It also gives more uptime to Opportunity, allowing it to have 100% uptime in some situations. This lets the Sword quickly and easily deal a lot of AoE damage when against multiple enemies, which makes it good for PvE. Tactical Strike reduces Whirling Blade’s cooldown by 10% for each enemy it hits. The fact that it’s a long duration with a relatively high uptime helps it quite a bit for PvP Tactical Strike It may be a weak Rend, but it’s easy to apply and can be applied to groups making to still pretty valuable. It has a high uptime, which is what allows it to be worth picking up. This is a good effect, but it’s very weak for what it is and could be a bit stronger. ![]() Opportunity allows Whirling Blade to apply a 5% Rend for ten seconds. Since it comes out fast, it’s harder to avoid without any setup. The quick animation helps it excel in PvP as well. It’s always going to be a highly used and worthwhile skill overall. Whirling Blade’s damage ratio and AoE make it highly useful in PvE. With a cooldown of 15 Seconds, Whirling Blade is the shortest cooldown for the Sword and Shield. This skill is generally valuable, thanks to its quick animation, damage and AoE making it a versatile skill. Whirling Blade swings your sword in a full circle, dealing 145% Weapon Damage to all foes within 2m. Let’s cover these skills and their upgrades, then talk about the general passives available on this side of the tree. The Active skills for the Swordmaster Tree are Whirling Blade, Reverse Stab and Leaping Strike. The Swordmaster Tree is where all of our main damage options are. S tier are the good passives, the ones you’re almost always going for if you pick up a skill or want to because it’s useful in many scenarios. A and B Tiers are middling tiers, putting them between the worst passives and the best, leaning one way or the other. C tier is exclusively for the passives that are not that great, either being forced by another upgrade or generally useless. There’s a lot to cover here, so we’ll break it down per tree to keep things organized.Īlongside the general information, They’ll be given a Rating from C up to S tier for both PvE and PvP. We’ll talk a bit about each, their uses and how effective they are. Sword and Shield Skills, Passives, and Perksįirst we’ll lead off with the skills and passives. You end up sacrificing the utility of at least one Shield skill, and gain a second damage skill usually. If you choose to focus on Sword Skills, the Sword and Shield can be an effective DPS as well. Between plenty of cleave damage, crowd control and defensive buffs, the Sword and Shield end up being a very well rounded weapon overall. The Sword and Shield is primarily played in a more defensive oriented Tank play style. It has the tools for most any encounter, it’s hard to make this weapon not-viable. The Sword and Shield are very easily to make just about any combination of skills work. The Sword and Shield are a pair of flexible weapons that offer a good mix of offense and defense. Sword and Shield Skills, Passives, and Perks.
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